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3D spatial cube grid

Arkose / FunCaptcha 3D object

The gate

Difficulty is a cost dial, not a security dial — harder = more work, never a better bot/human test. The detector convicts at every level.

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Solve the puzzle — then meet the detector.

Pass the gate on the left. Kitsune’s coherence engine scores your client from the edge at the same time — because solving a gate is a cost or Turing test, not proof you’re human.

Gate verdict

did you solve the puzzle?

Detector verdict

does your client hold together?

Endpoints — point your own solver here

The gate is just an HTTP protocol on Kitsune’s owned arena service (allow-list-scoped — it only ever talks to itself). Script a bypass against:

  • GET /arena/spatial
  • POST /arena/spatial/verify

Select every cube with the target colour on top — a grid of isometric cubes rendered at random 3D orientations. Spatial reasoning (identify the TOP face of a rotated cube), not a 2D glyph; a correct selection faster than a human can scan the grid is automation, convicted on coherence. A self-hosted reproduction of the documented mechanism — never a third-party widget. The detector reads the same coherence engine that scores the home page.

How this works & the ethics

The gate is a self-hosted service Kitsune runs (the owned arena service). It reproduces the documented, open mechanism above — it never contacts, proxies to, or solves a third-party challenge (Cloudflare Turnstile, reCAPTCHA, hCaptcha). The reference solvers only ever talk to our own gates. The detector verdict comes from the same coherence engine that scores the home page, reading your client over the edge.